Tilt and Stop Rules
Pre-committed rules for when to stop a session, decided before you are tilted enough to need them.
Tilt and Stop Rules
Tilt is not a character flaw to feel bad about -- it is a measurable state (frustration narrowing your decision-making) that this program treats the same way it treats any other variable: with a specific, pre-committed rule instead of an in-the-moment judgment call, because in-the-moment judgment is exactly what tilt degrades.
- The two-loss stop rule: lose two games in a row and the session ends, no exceptions, no "one more to break even." Log both games honestly and close the client.
- The 4-7-8 breathing reset: inhale for 4 seconds, hold for 7, exhale for 8. Repeat three times before deciding whether to queue again, even outside the two-loss rule, any time you notice your hands are tense or your thoughts are on the last death rather than the next play.
- Log it, then close the client: write your one-sentence lesson for the session's last game before you do anything else -- not after taking a break, not "later." Closing the client without logging is how the review habit quietly dies.
These rules exist because the cost of one extra tilted game is not symmetric with the benefit: a game played to try to "fix" a bad mood tends to produce worse focus-adherence data and a worse outcome, which then produces more tilt. The two-loss rule breaks that loop mechanically, before willpower has to do it.
If you find yourself negotiating with the two-loss rule ("just one more, I know I can turn it around"), that itself is useful data -- write it down as a lesson. The negotiation is the tilt talking, and noticing it is a real skill this program is also quietly training.