Tilt and Stop Rules

Pre-committed rules for when to stop a session, decided before you are tilted enough to need them.

Tilt and Stop Rules

Tilt is not a character flaw to feel bad about -- it is a measurable state (frustration narrowing your decision-making) that this program treats the same way it treats any other variable: with a specific, pre-committed rule instead of an in-the-moment judgment call, because in-the-moment judgment is exactly what tilt degrades.

These rules exist because the cost of one extra tilted game is not symmetric with the benefit: a game played to try to "fix" a bad mood tends to produce worse focus-adherence data and a worse outcome, which then produces more tilt. The two-loss rule breaks that loop mechanically, before willpower has to do it.

If you find yourself negotiating with the two-loss rule ("just one more, I know I can turn it around"), that itself is useful data -- write it down as a lesson. The negotiation is the tilt talking, and noticing it is a real skill this program is also quietly training.