Twelve measurable things you could work on. Pick exactly one per block, based on what your baseline shows, run its drill, and hold it until it graduates.
The Focus Menu
The Focus Menu is twelve cards, printed separately in this package, one per card, three to a page. Each card has the identical shape so you learn to read it once: a name, the skill it trains, where you train it (Practice Tool, a Normal game, or in Ranked itself), how long a rep takes, a numbered procedure of no more than five steps, a pass bar, a progression once you clear that bar, and the single most common way players fail the drill.
You are not expected to work through all twelve in order. You are expected to pick one per block based on what Section A3's baseline review actually shows you, work the matching drill until you clear its pass bar, and only then either graduate to the next relevant focus or repeat the block if the number has not moved yet.
Farming Consistency
What It IsWhether you're converting lane time into gold at a rate that matches your rank.
The Number That Proves ItCS/min, checked against the Benchmarks table for your rank.
Graduation BarZero tower hits taken across 3 consecutive under-tower waves in Practice Tool.
Two cards are role-specific by nature: Jungle Clear Efficiency only applies if you play jungle, and Farming Under Pressure matters most for lane roles that get pushed under tower. Everything else applies to every role, though the drill's exact setup may need light adaptation (a support running the CS drill, for example, should treat "no items" as "no items, and expect a lower raw number than a carry role" -- the point is measuring your own improvement, not hitting a lane carry's number).
Every card's pass bar is either a community-sourced practice-tool figure with its source stated inline, or an explicit "calibrate from your own baseline" instruction where no honest community figure exists. Nothing on any card is invented to sound authoritative -- if a card cannot cite where a number came from, it tells you to measure your own instead.
Do not run more than one drill's pass-bar practice per session unless you have genuinely cleared the current block's focus already. Splitting attention across drills is the exact failure mode Section A1's "one thing at a time" principle exists to prevent.
When to Change Focus / Graduation Criteria
Graduate out of a focus and pick a new one when both of these are true: you cleared the matching drill's pass bar in Practice Tool or its equivalent live-game measure, and your block-end average for that focus's number has moved meaningfully from where the block started -- not just on your best game, across the block's average.
If only one of the two is true -- you cleared the drill in isolation but the live-game number has not moved, or the live number moved but you never actually cleared the drill cleanly -- repeat the block. A drill cleared in Practice Tool that does not show up in real games has not actually transferred yet, and that gap is exactly what another block is for.
It is normal, and common, to need two blocks on the same focus before it graduates. Nothing about this program rewards moving fast between focuses -- it rewards a number that actually moved.